Through the Breach Episode #02 – Part 1 & 2

Through the Breach is a RPG from Wyrd Games. This is the second episode of our ongoing podcast adventure. It is broken up into smaller sessions for ease of listening. Each episode is self contained so hit the jump to take a listen or download it for a listen later.

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I Can Deal #022: Rule Conveyance

Perhaps one of the important aspects of board games, Adam and CJ discuss rules. From rulebooks to learn rules; some ways of presenting rules are better than others. Is there a best way to make a rulebook? Is teaching better than reading?

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I Can Deal #021: Board Game Story

CJ and Adam both have a good collection of board games among themselves. But there comes a time when you realize you have too many board games and have to lighten the load. How do you decide what stays and what goes? This is something they are looking to tackle in this new episode.

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I Can Deal #020: Narrative in Board Games

Adam and CJ take another stab at recording the topic of narratives in board games; joining them is a guest, Ruth. Three types of narrative are brought up and discussed.

This is same topic that was originally intended for episode seven but was lost due to technical issues. The same issue has appeared but not as bad; forgive the quality for the sake of good discussion.

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Weekly Spotlight: Infamy

 

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Going to take a break from spotlighting Lovecraft games this week. Instead, I’ve chosen to focus on another genre near and dear to my heart: Cyberpunk. For those of you unfamiliar with the theme, it’s a near future setting in which power is held by massive corporations, organized crime, and police-state militias. Caught in the middle of that is everyone else, trapped in a perpetual rat race to get ahead beneath a glass ceiling as thick and strong as vault steel.

Infamy takes place in such a setting, where the players start with a hand full of cash for bribes to finally end on top of one of the powerful organizations or to reach the ultimate level of infamy. The game’s scope is ambitious, to say the least. Instead of zooming in on microcosms within the setting, like Netrunner with corporation growth pitted against hacker saboteurs, or Murder City and Android with a noir-esque murder mystery, Infamy attempts to condense the entire genre into a 90-120 minute experience. Does it succeed? Ehhhhhh… sort of. It makes a valiant attempt. But the real question is: is it fun anyway? Continue reading Weekly Spotlight: Infamy

I Can Deal #019: What’s a REVIEW Anyway?

Adam and CJ are back to discuss a topic very important, reviews. What is a review? What are we actually watching and reading? If there is money floating around, is it coming from the right or wrong place? Who do you trust? All this and more in the exciting review episode!

*This was the second try at recording it since batteries died on us the first time this was attempted.

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Weekly Spotlight: Lost in R’lyeh

 

I know, I know — another Cthulhu game. I realize I just talked at length about one, but I do have something of a confession to make. I’m a sucker for Lovecraft, well… anything… but especially games. I know they spawn like flies in the realm of tabletop, and I know not a single one truly encapsulates the gloom and doom of inescapable horror. The theme is getting close to the point of supersaturation, and yet the Mythos’ rate of use continues to grow. Even as I saw this game at Origins Game Fair, I rolled my eyes and let out an audible sigh… but knew deep down that I was going to play it. And I did. Because of course I did. What I didn’t expect was this particular game stands out not for its theme, but for its twist on a familiar mechanic. Continue reading Weekly Spotlight: Lost in R’lyeh

Has Cards Against Humanity run its course?

These days it is hard to find someone who hasn’t heard of the card game Cards Against Humanity, whether it is from playing the game or the moral objections based on the cards within its box. It hit at the “right” time and now it is almost everywhere. It all started on Kickstarter and now another company has a replacement product for those tired of their friends suggesting to play CAH.

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